

You’ll be giving a lot of orders, too, from deploying sentry turrets and motion trackers to guarding squad mates while they complete objectives to running the fuck away from the alien horde. This is the kind of feature that keeps the real-time gameplay fluid and easy to manage. You can micromanage if you want, but generally, it seems designed to help rather than hinder you. To help you make decisions and give orders quickly, the game automatically sends the best marine for the task you’ve selected. The real-time elements add tension and connect you with your squad, making you more twitchy and prone to mistakes, just as their rising stress levels do to them, but by not fully committing to them the devs are admitting they’ve not implemented them properly. It’s hard to fend off aliens attacking from four different directions at the same time,” and decided to add the slow down rather than just admitting this game would be better either as an isometric RTS or as an XCOM-style turn-based tactical shooter. The game is due for release on the 20th of June and is available for pre-order on Focus Entertainment’s website. But as it stands, it’s an admission of failure.Īt some point, somebody probably said, “Ah. Alien: Dark Descent was recently shown off at PAX East and made a very good impression with the journalists who played it. If it were managed like the soldiers’ special abilities, a limited resource you could use when things got really tough, I’d love it.

I’ll admit, it looks awesome seeing shotgun shells erupt from barrels and hammer into Xenos with a squelch and spray of acid green, but it does beg the question: why make this real-time at all? Sure, you don’t have to use this all the time, but you will because you’d be stupid not to. At any moment you can hit a button to slow time to a crawl. I write real-time action, but take that with a heavy pinch of salt. It’s an interesting mechanic that will be your only opportunity to catch a breath during the game’s real-time action. Turns out, going up against a swarm of aliens with acidic blood is pretty stressful, and to prevent your soldiers from descending into hysteria, you’ll have to take a time out and create safe zones for them every now and again. You’ll explore the deployment zone during 30-60 minute missions, where you have to manage your squad’s stress, health, and inventories.
